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Guild wars 2 elementalist11/9/2023 ![]() A lot of profession can do better than any elementalist spec in any situation: control, damage, support. ![]() People would say elementalist are fine, nowadays. Thats what I think could make elementalists better. More viable and UTILITY skills could replace them. I think elemental weapons should be completely removed and their best skills merged with all viable weapons (specially scepter and staff, also dagger and warhorn). We need a rethink there to: maybe more defiance damage could help?Ībout slot skills. Everytime you try a build you think, as elementalist: "be alive for one more hit or have more 500 damage on my best skill?" Another think I need to ask for is defiance damage: elementalists doesn't help with damage rotations. Then you see a terrible skill (like druids roots) that you can literally die there, withou possibility to escape. Its just seem as damage, but not about survivability is really given to. Everytime is buffed a little and nerfed a lot. Its sad to me because elementalist looks soooo outdated and soooo abandoned. Last dagger update was good, but still need a little more to look a actual profession, in comparison to others. Everyone can run from ALL staff skills, most of them you even dont need to evade. Staff is another ridiculous outdated weapon, looks like we are playing an old game. Low evade possibilities, like sword (the best in my view). Scepter needs more survivability, as well staff. But, besides all criticisms I have about elementalists I think some weapons need a complete rethink and maybe a rework. I know everyone have their own experience about how elementalists works.
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